INTANGIBLE BODIES 2026
Audio-visual installation
Projection / sculptural AV / biometric data / endurance / invisible disability / neurodivergence / spatial sound
Intangible Bodies
Projection-mapped video / spatial audio / data / light / sculptural structures
2026
Intangible Bodies presents a projection-mapped audio-visual installation that treats the gallery as an interface, where perception, attention and internal sensation are made spatial and shareable.
Moving image, spatial sound and shifting overlays are mapped across the architecture so the work is encountered through movement and proximity: part screen, part stage, part signal field.
Drawing on the language of navigation systems, biometric readouts and mediated memory, the work translates lived experience — including neurodivergence and invisible disability — into tempo, glare, delay and drift.
Rather than illustrating a narrative, the installation asks the audience to move, reorient and tune in, noticing how the body makes sense of unstable information in real time.
Moving image, spatial sound and shifting overlays are mapped across the architecture so the work is encountered through movement and proximity: part screen, part stage, part signal field.
Drawing on the language of navigation systems, biometric readouts and mediated memory, the work translates lived experience — including neurodivergence and invisible disability — into tempo, glare, delay and drift.
Rather than illustrating a narrative, the installation asks the audience to move, reorient and tune in, noticing how the body makes sense of unstable information in real time.
Photo: Stewart Calvin
Paul Moore
- Intangible Bodies, 2026
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Immersive installation
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Projection / sculptural AV / biometric
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Atypical Gallery, Belfast
- Documentation: Stewart Calvin
Intangible Bodies is a projection-mapped audio-visual installation that treats the gallery as an interface, where perception, attention and internal sensation are made spatial and shareable.
Moving image, spatial sound and shifting overlays are mapped across the architecture so the work is encountered through movement and proximity: part screen, part stage, part signal field.
Drawing on navigation systems, biometric readouts and mediated memory, the work translates lived experience — including neurodivergence and invisible disability — into tempo, glare, delay and drift.
Rather than presenting a fixed narrative, the installation asks the audience to move, reorient and tune in, noticing how the body makes sense of unstable information in real time.